Services

Custom iOs Development Services

iOS app development in Swift and SwiftUI: when native iPhone wins, our stack, App Store review preparation, testing on devices and cost drivers.

30 min · No commitment · Free

We build iPhone and iPad apps in Swift and SwiftUI, and we take over existing iOS codebases that have fallen behind the current Xcode and iOS releases. This page covers what the iOS route involves, when it beats a cross-platform build, and how we get an app through App Store review. For the wider choice across platforms, start from mobile app development.

When is a native iOS app the right call?

Choose iOS first, or iOS only, when one of these holds:

  • Your paying users are concentrated on iPhone, as in many US consumer, prosumer and healthcare markets.
  • The app depends on system features that cross-platform layers reach only through custom native code: Live Activities, widgets, App Intents, HealthKit, ARKit, advanced camera and audio, background Bluetooth.
  • You want the interface to behave exactly like the system apps, including gestures, accessibility settings and Dynamic Type.
  • You plan to ship Android later, and want to prove the product on one platform first.

If you need both stores from day one with a small team, the cost guide and our React Native vs Flutter comparison show what the cross-platform route trades away.

Which technologies do we use on iOS?

LayerOur defaultNotes
LanguageSwiftObjective-C only for legacy code we inherit
UISwiftUI, with UIKit where SwiftUI falls shortMixed screens are common in older apps
ConcurrencySwift concurrency (async/await, actors)Replaces callback chains and most Combine usage in new code
DataSwiftData or Core Data, URLSession for networkingChosen by the sync needs of the app
PackagingSwift Package ManagerCocoaPods only if a dependency forces it
QualityXCTest, Swift Testing, XCUITestRun on every pull request
ReleaseFastlane, TestFlightSigning and upload scripted

SwiftUI is where Apple directs new interface work, and we use it for new screens. We still drop to UIKit for complex collection layouts, some text editing and older deployment targets. The deployment target is a business decision: every older iOS version you support costs testing time and limits which APIs you can call, so we check your analytics before agreeing on it.

How do we get through App Store review?

Apple reviews every app and every update against the App Review Guidelines. Apple states that it reviews at least half of submissions within 24 hours and 90% within 48 hours. A rejection costs more than the wait, so we prepare the items that most often fail:

  • A working privacy policy link and a support link with current contact details.
  • Demo account credentials in the review notes when the app needs sign-in.
  • Purpose strings for every permission, written to explain why the app needs the data.
  • Screenshots that match the real app, and no placeholder content.
  • In-app purchase and subscription flows that follow the payment rules.
  • Regulated services (banking, healthcare, crypto) submitted by the legal entity that provides them.

We submit to TestFlight early, so reviewers see a stable build long before launch day, and we keep a separate fix-ready branch for expedited reviews on critical bugs.

How do we test an iOS app?

Unit tests cover business logic and view models. UI tests cover sign-up, purchase and the main task. Then we run the app on physical iPhones across several screen sizes and at least one older supported iOS version, with Dynamic Type at large sizes, VoiceOver on, low power mode and poor network conditions. Instruments profiles launch time, memory and scroll performance before every release candidate.

What does an iOS project cost to own?

Scope sets the price, and we give you a written estimate after a scoping call. The drivers specific to iOS:

  • Supported iOS versions and devices. Each extra version widens the test matrix.
  • System integrations. Push, Apple Pay, Sign in with Apple, HealthKit and widgets each carry setup, entitlement and review work.
  • iPad. A layout built for large screens is a separate design and test effort, not a free by-product.
  • Yearly platform changes. New iOS and Xcode releases every year require compatibility work, which belongs in the maintenance budget.

The mobile app cost guide lists ranges by app type. If the design is not done, our mobile app designers can join the team.

What does our iOS work look like?

We have not published a Swift-only case yet. What we can show is the iOS side of two shipped mobile products, built in React Native with native iOS builds, TestFlight distribution and App Store submission as part of the pipeline. For a European fitness brand we replaced two manual release processes with one Fastlane pipeline that signs and submits both apps in a single run, and a travel startup reached TestFlight builds by week seven of an 8 week plan. See the fitness app case study and the travel MVP.

How can you add iOS engineers?

You can hire mobile developers with Swift experience for your own team, or take a dedicated mobile team that owns the app. Engineers work at $50 to $150 per hour depending on seniority and role.

Process

Hiring Developers Process

  1. 01

    Quick call

    We’ll schedule a call and understand your requirements and devs you need to hire.

  2. 02

    First candidates

    Get selected candidates who have been thoroughly evaluated in just a few days.

  3. 03

    Select

    Get a list of devs who match the best. You select the developers you like.

  4. 04

    Interview

    We contact selected devs in 48 hours. You interview & choose the best one.

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Case studies

Real products
we shipped

From AI-powered platforms to fintech and consumer apps — work that's live, used, and producing results.

Our clients

Our Clients

Brands and teams we've helped ship, scale and modernise their digital products.

30+ Active clients
12 Industries
18 Countries
95% Repeat business

iOS development FAQ

Do you build iOS apps in Swift or Objective-C?

New iOS apps are written in Swift with SwiftUI for the interface and UIKit where SwiftUI falls short. We touch Objective-C only in inherited codebases, and we migrate it piece by piece when it blocks new work. The language choice follows what your team can maintain after handover.

How long does App Store review take?

Apple says it reviews at least 50% of submissions in under 24 hours and 90% in under 48 hours. Incomplete submissions can be delayed or rejected, so we prepare privacy links, demo credentials and accurate screenshots in advance and plan review time into the release schedule.

Should I start with iOS only or build both platforms?

Start iOS only if your paying users are mostly on iPhone or you need Apple-specific features such as HealthKit or widgets. Build both platforms from one codebase if you need reach quickly. We can prove the product on iOS and add Android later without throwing work away.

Can you take over an existing iOS app?

Yes. We start with a code and dependency audit, check that it builds on the current Xcode, and list crash and review risks. Then we update dependencies, move new screens to SwiftUI and add tests before we change behavior. You get the findings in writing before any larger commitment.

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Our team

The team you'll actually work with

We pair deep technical expertise with the kind of ownership you'd expect from your own in-house crew.

  • Same team from discovery to launch
  • Daily standups, Slack, and full transparency
  • Senior-only engineering, design, and QA
  • Long-term collaboration, not staffing
10+ years in the field
EU-based UTC+0 → UTC+3
Senior-only no juniors
Alpina Tech Team

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